But it does feel like there's a line being drawn in the sand and, whatever else happens, Unity is going to lose some of its most high-profile users in a very negative manner indeed. Obviously social media is not the real world, and Unity's scale (it claims to be the most-used engine in the world) and featureset, particularly its suitability for mobile, means many will go on using it regardless. If you keep any sort of eye on games Twitter or the major dev forums, there's been little else discussed over the past day other than Unity's announcement, and the mood music is that developers utterly, utterly hate it. Newman's sentiments are in-line with what a lot of developers are expressing, with many particularly unhappy about the retroactive application of the new pricing structure. "Let's not make the same mistake again, Rust 2 definitely won't be a Unity game." "I'm sure a lot of game companies are feeling the same today. "We had 10 years to make our own engine and never did," said Newman. Then out of nowhere Newman casually drops a reference to Rust 2. Every single thing they've done since then has been the exact opposite of what was good for the engine." We should have been pressing the eject button when Unity IPO'd in 2020. ![]() Hey Garry… maybe don't go giving Adobe any ideas, huh? ![]() He draws a comparison to Adobe inventing a system whereby it charges users of Photoshop per image view, and applies it retroactively, and starts invoicing you every month. steam engines, you can apply rust paint to the coupler knuckle, the air hose glad hands and air valves, the pilot, pilot deck, and steps, 6-11. ![]() We can see what they can and are willing to do. Newman's Facepunch Studios has spent a decade building Rust on Unity.
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